cg_siegeTeam2
Base Jedi Academy
Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.
Engine-managed. The game maintains this value itself, so it is not a setting to change by hand: no registration exists; every cited site only writes it with Cvar_Set, so a value you set is replaced the next time that code runs.
Controls cg_siegeTeam2 in the cgame module. Consult the cited behavior reads before relying on values not listed here.
At a glance
| Field | Value |
|---|---|
| Default | Info_ValueForKey(info, "g_siegeTeam2") |
| Value type | string |
| Restart | No latch flag is registered. |
| Manually settable | No; the game writes this value. |
| Cheat protected | No |
| Network scope | client-only: Local to the client/UI/renderer. |
| Category | Gameplay & combat |
| Module | cgame |
| Renderer | All / not renderer-specific |
| Derivation | code-trace |
| Confidence | high |
| Added | 2013-04-08 in 14cea1563 (how to compare this against your build) |
| In-game xdocs | No |
| In-game menu | No |
Values
No discrete value list is enforced or documented in the inspected source.
Flags
No cvar flags are registered at the cited site.
Provenance
Origin: Base Jedi Academy
- Baseline evidence:
14cea1563762 - Upstream registration evidence: codemp/cgame/cg_servercmds.c:160
- Attribution method:
present-in-openjk-initial-source-import - Attribution confidence:
high - Notes: Identifier is present in OpenJK’s initial Raven source-import snapshot.
Evidence
- registration: codemp/cgame/cg_servercmds.c:347 (implicit Cvar_Set)
- behavior: codemp/cgame/cg_saga.c:230
- behavior: codemp/ui/ui_main.c:8773
Generated from source commit c722804317d7 on 2026-09-28. Anything merged after that is not reflected here.