cg_predictItems

Base Jedi Academy

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Controls cg_predictItems in the cgame module. Consult the cited behavior reads before relying on values not listed here.

At a glance

Field Value
Default 1
Value type bool
Restart No latch flag is registered.
Manually settable Yes
Cheat protected No
Network scope needs-server-support: Sent to, or only useful with, a supporting game server.
Category Gameplay & combat
Module cgame
Also registered in engine-client
Renderer All / not renderer-specific
Derivation code-trace
Confidence high
Added 2013-04-08 in 14cea1563 (how to compare this against your build)
In-game xdocs No
In-game menu No

Values

Value Meaning Evidence
0 Disabled. codemp/cgame/cg_predict.c:636
1 Enabled. codemp/cgame/cg_predict.c:636

Flags

Registration-specific defaults

Default Module Renderer Compile condition
1 cgame — always
1 engine-client — always

Provenance

Origin: Base Jedi Academy

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2013-04-07 OpenJK b319c52fd4ed
Major codemp cleanup. Ported modbase. Restructured VS2010 projects.
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/cgame/cg_main.c, codemp/cgame/cg_xcvar.h, codemp/game/g_bot.c and 1 more medium
2013-04-24 OpenJK f6cadd34c6ab
Merge branch ‘master’ of https://github.com/Razish/OpenJK into modrender-port
Changed an exact bound cvar-variable reference. codemp/game/g_client.c high

Evidence

Generated from source commit c722804317d7 on 2026-09-28. Anything merged after that is not reflected here.