cg_killSounds

jaPRO

Play a sound when you kill someone

At a glance

Field Value
Category Audio & music
Module cgame
Also registered in cgame
Renderer All / not renderer-specific
Network scope client-only — Local to the client/UI/renderer.
Derivation documented
Confidence high
In-game xdocs Yes — codemp/ui/ui_xdocs.h:402
In-game menu No
Default 2
Value type enum
Restart No latch flag is registered.
Cheat protected No

Values

Value Meaning Evidence
0 Don’t play the kill sound (Base behavior) codemp/ui/ui_xdocs.h:402
1 Play the kill sound codemp/ui/ui_xdocs.h:403
2 Play the kill sound + midair kill sound codemp/ui/ui_xdocs.h:403

Flags

Provenance

Origin: jaPRO

Dated project introductions

Authored dates come from the exact registration’s first content commit, PR dates identify when work was proposed to each project, and integration dates come from each first-parent mainline. A project merging first does not override earlier upstream authorship or submission.

Project Authored PR opened Integrated Commit Relationship
TaystJK 2024-03-06 2024-03-06 2024-03-06 477910d22e11 Shared integration commit
jaPRO 2024-03-06 2024-03-06 477910d22e11 Ultimate origin

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2025-09-29 TaystJK 9ab5d982d35b · PR #256
Merge pull request #256 from VincentMarnier/fix_killfeed
Changed an exact bound cvar-variable reference. codemp/cgame/cg_event.c medium

Evidence