cg_jumpSounds
Base Jedi Academy
Play sound when players jump
At a glance
| Field | Value |
|---|---|
| Category | Audio & music |
| Module | cgame |
| Also registered in | cgame |
| Renderer | All / not renderer-specific |
| Network scope | client-only — Local to the client/UI/renderer. |
| Derivation | documented |
| Confidence | high |
| In-game xdocs | Yes — codemp/ui/ui_xdocs.h:374 |
| In-game menu | Yes — ingame_setup.menu:4556 |
| Default | 0 |
| Value type | enum |
| Restart | No latch flag is registered. |
| Cheat protected | No |
Values
| Value | Meaning | Evidence |
|---|---|---|
0 |
Don’t play jump sounds | codemp/ui/ui_xdocs.h:374 |
1 |
Play all jump sounds | codemp/ui/ui_xdocs.h:374 |
2 |
Play only when other clients jump | codemp/ui/ui_xdocs.h:375 |
3 |
Play only when local client jumps | codemp/ui/ui_xdocs.h:377 |
Flags
CVAR_ARCHIVE— saved to the user configuration
Provenance
Origin: Base Jedi Academy
- Baseline evidence:
14cea1563762 - Upstream registration evidence: codemp/cgame/cg_main.c:945
- Attribution method:
present-in-openjk-initial-source-import - Attribution confidence:
high - Notes: Identifier is present in OpenJK’s initial Raven source-import snapshot. Dated commit evidence identifies later registration changes relative to the origin snapshot.
Later changes
These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.
| Date | Change source | Commit / subject | Evidence | Confidence |
|---|---|---|---|---|
2013-04-07 |
OpenJK | b319c52fd4edMajor codemp cleanup. Ported modbase. Restructured VS2010 projects. |
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/cgame/cg_main.c, codemp/cgame/cg_xcvar.h |
medium |
2018-05-16 |
EternalJK | 5df1fad1b1f6Merge remote-tracking branch ‘bucky/master’ |
Changed an exact bound cvar-variable reference. codemp/ui/ui_xdocs.h |
medium |
2018-09-03 |
jaPRO | bdcd618c6771Import japro cgame |
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/cgame/cg_event.c, codemp/cgame/cg_xcvar.h |
high |
2018-09-11 |
EternalJK | ddc7f40b75cdDon’t play jump sound immediately after a fall/land/pain sound. |
Changed an exact bound cvar-variable reference. codemp/cgame/cg_event.c |
medium |
2019-04-21 |
EternalJK | 2c42f32bebfcMoved Set2DRatio code for CG and UI into ui_shared, removed CG_Set2DRatio, update renderer widthRatioCoef when changing cl_ratioFix cvar. |
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/cgame/cg_xcvar.h |
medium |
2020-06-15 |
EternalJK | fd64be2c318amisc updates |
Changed an exact bound cvar-variable reference. codemp/cgame/cg_event.c |
medium |
Evidence
- registration: codemp/cgame/cg_xcvar.h:120 (XCVAR_DEF)
- behavior: codemp/cgame/cg_event.c:1799
- behavior: codemp/cgame/cg_event.c:1812
- behavior: codemp/ui/ui_xdocs.h:374
- documentation: codemp/ui/ui_xdocs.h:374
- documentation: docs/japro_docs.md:453