cg_hudFiles

Base Jedi Academy

HUD style

At a glance

Field Value
Category HUD & interface
Module cgame
Also registered in cgame
Renderer All / not renderer-specific
Network scope client-only — Local to the client/UI/renderer.
Derivation documented
Confidence high
In-game xdocs Yes — codemp/ui/ui_xdocs.h:79
In-game menu Yes — ingame_setup.menu:4232, ingame_setup.menu:4267, ingame_setup.menu:4295
Default 0
Value type string
Restart No latch flag is registered.
Cheat protected No

Values

Value Meaning Evidence
0 JKA HUD codemp/ui/ui_xdocs.h:79
1 Simple HUD codemp/ui/ui_xdocs.h:79
2 JK2 HUD codemp/ui/ui_xdocs.h:80
3 Elegant HUD codemp/ui/ui_xdocs.h:81
4 Quake HUD codemp/ui/ui_xdocs.h:82

Flags

Provenance

Origin: Base Jedi Academy

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2013-04-07 OpenJK a09d4827fb0d
Added /codeJK2/ for JK2. Also did a whole bunch of other crap which I shouldn’t have, in hindsight. Have fun!
Changed registration, default, flags, module, renderer scope, handler, or gating. codeJK2/cgame/cg_main.cpp medium
2013-04-07 OpenJK b319c52fd4ed
Major codemp cleanup. Ported modbase. Restructured VS2010 projects.
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/cgame/cg_main.c, codemp/cgame/cg_xcvar.h medium
2014-03-12 OpenJK 6c02dcb2a6a2
[JK2SP] Assign correct hudfiles in ui module for jk2mode.
Changed registration, default, flags, module, renderer scope, handler, or gating. code/ui/ui_main.cpp medium
2014-12-03 OpenJK 5ab07009afb3
[SP] Fix compiler warnings
Changed registration, default, flags, module, renderer scope, handler, or gating. code/ui/ui_main.cpp medium
2015-11-24 EternalJK c8f6ea17a324
Remove SP code
Changed registration, default, flags, module, renderer scope, handler, or gating. code/cgame/cg_main.cpp, code/ui/ui_main.cpp, codeJK2/cgame/cg_main.cpp medium
2017-12-29 EternalJK 43b393062090
Merge remote-tracking branch ‘upstream/master’
Changed an exact bound cvar-variable reference. codemp/cgame/cg_consolecmds.c medium
2018-05-16 EternalJK 5df1fad1b1f6
Merge remote-tracking branch ‘bucky/master’
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/cgame/cg_consolecmds.c, codemp/cgame/cg_draw.c, codemp/cgame/cg_main.c and 1 more medium
2018-09-03 jaPRO bdcd618c6771
Import japro cgame
Changed an exact bound cvar-variable reference. codemp/cgame/cg_cvar.c, codemp/cgame/cg_draw.c, codemp/cgame/cg_main.c and 1 more high
2018-09-11 EternalJK 8a080da0044d
Fixed flashing health tic on JK2 HUD
Changed an exact bound cvar-variable reference. codemp/cgame/cg_weapons.c medium
2019-04-21 EternalJK 2c42f32bebfc
Moved Set2DRatio code for CG and UI into ui_shared, removed CG_Set2DRatio, update renderer widthRatioCoef when changing cl_ratioFix cvar.
Changed an exact bound cvar-variable reference. codemp/cgame/cg_cvar.c medium
2019-04-22 EternalJK 51081cd07aee
Fix JK2 HUD when dead in Siege.
Changed an exact bound cvar-variable reference. codemp/cgame/cg_weapons.c medium
2020-03-28 EternalJK 070c363f57f9
Cleanup displaycontext usage in cgame
Changed an exact bound cvar-variable reference. codemp/cgame/cg_consolecmds.c, codemp/cgame/cg_cvar.c, codemp/cgame/cg_draw.c and 1 more medium
2022-04-21 TaystJK b6c02420b9df
#13 HUD Improvements - new timer (cg_drawTimer 7) and new team scores display (cg_drawScores 3)
Changed an exact bound cvar-variable reference. codemp/cgame/cg_consolecmds.c, codemp/cgame/cg_main.c medium
2022-04-21 TaystJK 81e53a19e932
#13 HUD Improvements - new HUD (cg_hudFiles 4)
Changed an exact bound cvar-variable reference. codemp/cgame/cg_draw.c medium
2022-04-21 TaystJK 0353b737b374
docs for last commit
Changed an exact bound cvar-variable reference. codemp/ui/ui_xdocs.h medium
2022-10-05 TaystJK 420d7dc3fb1d
add new basejka duel scores overlay wtih cg_drawscores 3
Changed an exact bound cvar-variable reference. codemp/cgame/cg_draw.c medium
2023-10-12 TaystJK a07b984fe408
Merge remote-tracking branch ‘origin/master’
Changed an exact bound cvar-variable reference. codemp/cgame/cg_draw.c, codemp/cgame/hud_strafehelper.c medium
2023-11-03 TaystJK a0faccba9b0f · PR #38
Merge pull request #38 from taysta/strafehelper-patch
Changed an exact bound cvar-variable reference. codemp/cgame/cg_draw.c, codemp/cgame/hud_strafehelper.c medium
2023-11-03 TaystJK 85d0990f8536
Adjust the default position of movement keys to the center of the screen
Changed an exact bound cvar-variable reference. codemp/cgame/hud_strafehelper.c medium
2024-02-27 TaystJK baa02905f40f · PR #130
Merge pull request #130 from taysta/tribes-clientside
Changed an exact bound cvar-variable reference. codemp/cgame/cg_draw.c medium
2024-03-02 TaystJK 1d4c081cb762 · PR #46
SnapHUD, PitchHUD, MV_OCPM & MV_TRIBES, Strafehelper refactors, movestyle constants usage (#46)
Changed an exact bound cvar-variable reference. codemp/cgame/hud_strafehelper.c medium
2025-04-30 TaystJK df1c0a096e1a · PR #232
Small Cleanup (#232)
Changed an exact bound cvar-variable reference. codemp/cgame/cg_draw.c medium

Evidence