cg_headTurn

jaPRO

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Controls cg_headTurn in the cgame module. Consult the cited behavior reads before relying on values not listed here.

At a glance

Field Value
Category Gameplay & combat
Module cgame
Also registered in cgame
Renderer All / not renderer-specific
Network scope client-only — Local to the client/UI/renderer.
Derivation code-trace
Confidence medium
In-game xdocs No
In-game menu No
Default 1
Value type bitmask
Restart No latch flag is registered.
Cheat protected No

Values

No discrete value list is enforced or documented in the inspected source.

Flags

Provenance

Origin: jaPRO

Dated project introductions

Authored dates come from the exact registration’s first content commit, PR dates identify when work was proposed to each project, and integration dates come from each first-parent mainline. A project merging first does not override earlier upstream authorship or submission.

Project Authored PR opened Integrated Commit Relationship
EternalJK 2018-09-03 2018-09-03 bdcd618c6771 Shared integration commit
TaystJK 2018-09-03 2018-09-03 bdcd618c6771 Shared integration commit
jaPRO 2018-09-03 2018-09-03 bdcd618c6771 Ultimate origin
Vulkan 2018-09-03 2018-09-03 bdcd618c6771 Shared integration commit

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2018-11-27 EternalJK 374f02a56eef
Only turn head towards opponent in duels.
Changed an exact bound cvar-variable reference. codemp/cgame/cg_players.c medium
2018-12-22 EternalJK e45f3c754087
Fix torso angles with fixed Bryar pistol animations.
Changed an exact bound cvar-variable reference. codemp/cgame/cg_players.c medium

Evidence