cg_fov

Base Jedi Academy

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Controls cg_fov in the cgame module. Consult the cited behavior reads before relying on values not listed here.

At a glance

Field Value
Category Gameplay & combat
Module cgame
Also registered in cgame
Renderer All / not renderer-specific
Network scope client-only — Local to the client/UI/renderer.
Derivation code-trace
Confidence high
In-game xdocs No
In-game menu Yes — ingame_camera.menu:138, ingame_camera.menu:158, ingame_camera.menu:181
Default 90
Value type float
Restart No latch flag is registered.
Cheat protected No

Values

No discrete value list is enforced or documented in the inspected source.

Flags

Provenance

Origin: Base Jedi Academy

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2013-04-07 OpenJK a09d4827fb0d
Added /codeJK2/ for JK2. Also did a whole bunch of other crap which I shouldn’t have, in hindsight. Have fun!
Changed registration, default, flags, module, renderer scope, handler, or gating. codeJK2/cgame/cg_main.cpp medium
2013-04-07 OpenJK b319c52fd4ed
Major codemp cleanup. Ported modbase. Restructured VS2010 projects.
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/cgame/cg_main.c, codemp/cgame/cg_xcvar.h, codemp/game/bg_pmove.c medium
2013-07-05 OpenJK 8831076ddf5e
Allow cg_fov to be archived in SP.
Changed registration, default, flags, module, renderer scope, handler, or gating. code/cgame/cg_main.cpp medium
2013-08-04 OpenJK 004c73dcfeb3
Decoupled viewmodel FOV from view FOV. Added option to not lower viewmodel at high FOV values. Defaults to inheriting view FOV and lowering viewmodel like base.
Changed an exact bound cvar-variable reference. codemp/cgame/cg_weapons.c medium
2013-08-13 OpenJK 142bd8696935
Adds cg_fovAspectAdjust to SP. Waiting on viewmodel fov changes because, SP uses 80 as the starting number for viewmodel fov scaling.
Changed registration, default, flags, module, renderer scope, handler, or gating. code/cgame/cg_main.cpp medium
2014-01-20 OpenJK 7dd2d68dd65e
[SP] JK2: cg_fov is now flagged as CVAR_ARCHIVE
Changed registration, default, flags, module, renderer scope, handler, or gating. codeJK2/cgame/cg_main.cpp medium
2014-03-12 OpenJK cfeb246ffcce
[JK2SP] Merging in some fixes and cleanup from JASP cgame/game code.
Changed registration, default, flags, module, renderer scope, handler, or gating. codeJK2/cgame/cg_main.cpp medium
2015-11-24 EternalJK c8f6ea17a324
Remove SP code
Changed registration, default, flags, module, renderer scope, handler, or gating. code/cgame/cg_main.cpp, codeJK2/cgame/cg_main.cpp medium
2018-09-03 jaPRO bdcd618c6771
Import japro cgame
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/cgame/cg_draw.c, codemp/cgame/cg_view.c, codemp/cgame/cg_xcvar.h high

Evidence