cg_dynamicCrosshair
Base Jedi Academy
Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.
Controls cg_dynamicCrosshair in the cgame module. Consult the cited behavior reads before relying on values not listed here.
At a glance
| Field | Value |
|---|---|
| Default | 1 |
| Value type | enum |
| Restart | No latch flag is registered. |
| Manually settable | Yes |
| Cheat protected | No |
| Network scope | client-only: Local to the client/UI/renderer. |
| Category | Crosshair & aiming |
| Feature family | Crosshair |
| Module | cgame |
| Renderer | All / not renderer-specific |
| Derivation | code-trace |
| Confidence | high |
| Added | 2013-04-08 in 14cea1563 (how to compare this against your build) |
| In-game xdocs | No |
| In-game menu | Yes: ingame_setup.menu:4859 |
Values
| Value | Meaning | Evidence |
|---|---|---|
2 |
Selects the code path tested for value 2. | codemp/cgame/cg_draw.c:9185 |
Flags
CVAR_ARCHIVE: saved to the user configuration
Provenance
Origin: Base Jedi Academy
- Baseline evidence:
14cea1563762 - Upstream registration evidence: codemp/cgame/cg_main.c:906
- Attribution method:
present-in-openjk-initial-source-import - Attribution confidence:
high - Notes: Identifier is present in OpenJK’s initial Raven source-import snapshot. Dated commit evidence identifies later registration changes relative to the origin snapshot.
Later changes
These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.
| Date | Change source | Commit / subject | Evidence | Confidence |
|---|---|---|---|---|
2013-04-07 |
OpenJK | a09d4827fb0dAdded /codeJK2/ for JK2. Also did a whole bunch of other crap which I shouldn’t have, in hindsight. Have fun! |
Changed registration, default, flags, module, renderer scope, handler, or gating. codeJK2/cgame/cg_main.cpp |
medium |
2013-04-07 |
OpenJK | b319c52fd4edMajor codemp cleanup. Ported modbase. Restructured VS2010 projects. |
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/cgame/cg_main.c, codemp/cgame/cg_xcvar.h |
medium |
2013-11-06 |
OpenJK | b479fcdba7f6[SP] Re-added cg_dynamicCrosshair, defaults to 1 |
Changed registration, default, flags, module, renderer scope, handler, or gating. code/cgame/cg_main.cpp |
medium |
2015-11-24 |
EternalJK | c8f6ea17a324Remove SP code |
Changed registration, default, flags, module, renderer scope, handler, or gating. code/cgame/cg_main.cpp, codeJK2/cgame/cg_main.cpp |
medium |
2018-09-03 |
jaPRO | bdcd618c6771Import japro cgame |
Changed an exact bound cvar-variable reference. codemp/cgame/cg_draw.c |
high |
2019-01-14 |
JK2MV | 18a8e8c9a528FPS independent camera damping (cg_cameraFPS from fau’s SaberMod) |
Changed an exact bound cvar-variable reference. codemp/cgame/cg_draw.c |
medium |
Evidence
- registration: codemp/cgame/cg_xcvar.h:292 (XCVAR_DEF)
- behavior: codemp/cgame/cg_draw.c:8185
- behavior: codemp/cgame/cg_draw.c:8212
- behavior: codemp/cgame/cg_draw.c:9185
- behavior: codemp/cgame/cg_draw.c:9216
- behavior: codemp/cgame/cg_draw.c:9323
Generated from source commit c722804317d7 on 2026-09-28. Anything merged after that is not reflected here.