cg_drawTimerCountdown

TaystJK

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Controls cg_drawTimerCountdown in the cgame module. Consult the cited behavior reads before relying on values not listed here.

At a glance

Field Value
Category HUD & interface
Feature family HUD timer
Module cgame
Also registered in cgame
Renderer All / not renderer-specific
Network scope client-only — Local to the client/UI/renderer.
Derivation code-trace
Confidence medium
In-game xdocs No
In-game menu No
Default 0
Value type enum
Restart No latch flag is registered.
Cheat protected No

Values

Value Meaning Evidence
7 Selects the code path tested for value 7. codemp/cgame/cg_draw.c:5924

Flags

Provenance

Origin: TaystJK

Dated project introductions

Authored dates come from the exact registration’s first content commit, PR dates identify when work was proposed to each project, and integration dates come from each first-parent mainline. A project merging first does not override earlier upstream authorship or submission.

Project Authored PR opened Integrated Commit Relationship
TaystJK 2022-10-05 2022-10-05 9c5814cd2451 Ultimate origin
jaPRO 2022-10-05 2022-10-05 9c5814cd2451 Shared integration commit

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2024-03-02 TaystJK 1d4c081cb762 · PR #46
SnapHUD, PitchHUD, MV_OCPM & MV_TRIBES, Strafehelper refactors, movestyle constants usage (#46)
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/cgame/cg_xcvar.h medium

Evidence