cg_drawTimer

Base Jedi Academy

Draw the match timer

At a glance

Field Value
Category HUD & interface
Feature family HUD timer
Module cgame
Also registered in cgame
Renderer All / not renderer-specific
Network scope client-only — Local to the client/UI/renderer.
Derivation documented
Confidence high
In-game xdocs Yes — codemp/ui/ui_xdocs.h:293
In-game menu Yes — ingame_setup.menu:3971
Default 0
Value type enum
Restart No latch flag is registered.
Cheat protected No

Values

Value Meaning Evidence
0 Big text codemp/ui/ui_xdocs.h:293
1 Small text 1 codemp/ui/ui_xdocs.h:293
2 Small text 2 codemp/ui/ui_xdocs.h:294
3 Small text 3 codemp/ui/ui_xdocs.h:295
4 Medium text codemp/ui/ui_xdocs.h:296
5 Large text codemp/ui/ui_xdocs.h:297
6 Small text 4 codemp/ui/ui_xdocs.h:298
7 Counter strike codemp/ui/ui_xdocs.h:299

Flags

Provenance

Origin: Base Jedi Academy

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2013-04-07 OpenJK a09d4827fb0d
Added /codeJK2/ for JK2. Also did a whole bunch of other crap which I shouldn’t have, in hindsight. Have fun!
Changed registration, default, flags, module, renderer scope, handler, or gating. codeJK2/cgame/cg_main.cpp medium
2013-04-07 OpenJK b319c52fd4ed
Major codemp cleanup. Ported modbase. Restructured VS2010 projects.
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/cgame/cg_main.c, codemp/cgame/cg_xcvar.h medium
2013-08-11 OpenJK 794718e3fdfb
Merge pull request #344 from Razish/qvmtest
Changed an exact bound cvar-variable reference. codemp/ui/ui_main.c medium
2015-11-24 EternalJK c8f6ea17a324
Remove SP code
Changed registration, default, flags, module, renderer scope, handler, or gating. code/cgame/cg_main.cpp, codeJK2/cgame/cg_main.cpp medium
2018-09-03 jaPRO bdcd618c6771
Import japro cgame
Changed an exact bound cvar-variable reference. codemp/cgame/cg_draw.c high
2019-12-15 EternalJK 30aed170933a
CG_DrawFPS/DrawTimer/DrawSnapshot improvements
Changed an exact bound cvar-variable reference. codemp/cgame/cg_draw.c medium
2022-04-21 TaystJK b6c02420b9df
#13 HUD Improvements - new timer (cg_drawTimer 7) and new team scores display (cg_drawScores 3)
Changed an exact bound cvar-variable reference. codemp/cgame/cg_draw.c, codemp/ui/ui_xdocs.h medium
2022-04-21 TaystJK 81e53a19e932
#13 HUD Improvements - new HUD (cg_hudFiles 4)
Changed an exact bound cvar-variable reference. codemp/cgame/cg_draw.c medium
2022-04-24 TaystJK 72f6921bb38a
hud/timer tweaks
Changed an exact bound cvar-variable reference. codemp/cgame/cg_draw.c medium
2022-04-24 TaystJK 81882b7ee881
#13 new team overlays - cg_drawTeamOverlay 3/4
Changed an exact bound cvar-variable reference. codemp/cgame/cg_draw.c medium
2022-10-05 TaystJK 9c5814cd2451
add timer countdown cvar
Changed an exact bound cvar-variable reference. codemp/cgame/cg_draw.c medium
2022-10-05 TaystJK 420d7dc3fb1d
add new basejka duel scores overlay wtih cg_drawscores 3
Changed an exact bound cvar-variable reference. codemp/cgame/cg_draw.c medium
2024-02-27 TaystJK baa02905f40f · PR #130
Merge pull request #130 from taysta/tribes-clientside
Changed an exact bound cvar-variable reference. codemp/cgame/cg_draw.c medium
2026-02-28 TaystJK 168729602a5b · PR #292
Merge pull request #292 from taysta/draw-status
Changed an exact bound cvar-variable reference. codemp/cgame/cg_draw.c medium

Evidence