cg_drawTeamOverlay

Base Jedi Academy

Draw the team overlay for team-based gametypes

At a glance

Field Value
Category Gameplay & combat
Module cgame
Also registered in cgame
Renderer All / not renderer-specific
Network scope client-only — Local to the client/UI/renderer.
Derivation documented
Confidence high
In-game xdocs Yes — codemp/ui/ui_xdocs.h:133
In-game menu Yes — ingame_setup.menu:4152, setup.menu:2802
Default 0
Value type enum
Restart No latch flag is registered.
Cheat protected No

Values

Value Meaning Evidence
0 The team overlay is not drawn codemp/ui/ui_xdocs.h:133
1 The team overlay is drawn codemp/ui/ui_xdocs.h:133
2 The team overlay is drawn, excluding the local client codemp/ui/ui_xdocs.h:134
3 The new team overlay is drawn codemp/ui/ui_xdocs.h:135
4 The new team overlay is drawn, excluding the local client codemp/ui/ui_xdocs.h:136
5 The vertical team overlay is drawn codemp/ui/ui_xdocs.h:138
6 The vertical team overlay is drawn, excluding the local client codemp/ui/ui_xdocs.h:138

Flags

Provenance

Origin: Base Jedi Academy

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2013-04-07 OpenJK b319c52fd4ed
Major codemp cleanup. Ported modbase. Restructured VS2010 projects.
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/cgame/cg_main.c, codemp/cgame/cg_xcvar.h medium
2014-03-02 OpenJK 6f4aadcbd269
[MP] CGame: Moved some cvar code to cg_cvar.c
Changed an exact bound cvar-variable reference. codemp/cgame/cg_cvar.c medium
2018-05-16 EternalJK 5df1fad1b1f6
Merge remote-tracking branch ‘bucky/master’
Changed an exact bound cvar-variable reference. codemp/ui/ui_xdocs.h medium
2018-09-03 jaPRO bdcd618c6771
Import japro cgame
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/cgame/cg_draw.c, codemp/cgame/cg_xcvar.h high
2022-04-24 TaystJK 72f6921bb38a
hud/timer tweaks
Changed an exact bound cvar-variable reference. codemp/cgame/cg_draw.c medium
2022-04-24 TaystJK 81882b7ee881
#13 new team overlays - cg_drawTeamOverlay 3/4
Changed an exact bound cvar-variable reference. codemp/cgame/cg_draw.c medium
2024-02-27 TaystJK baa02905f40f · PR #130
Merge pull request #130 from taysta/tribes-clientside
Changed an exact bound cvar-variable reference. codemp/cgame/cg_draw.c medium
2025-09-29 TaystJK c1db680833db · PR #257
Merge pull request #257 from VincentMarnier/fix_drawteamoverlay2
Changed an exact bound cvar-variable reference. codemp/cgame/cg_draw.c high
2025-09-29 TaystJK bc7b9fb3a9e9 · PR #258
Merge pull request #258 from taysta/teamoverlay-new
Changed an exact bound cvar-variable reference. codemp/cgame/cg_draw.c medium
2026-08-06 TaystJK 17085eaeadd0 · PR #356
Merge pull request #356 from taysta/teamoverlay3
Changed an exact bound cvar-variable reference. codemp/cgame/cg_draw.c, codemp/ui/ui_xdocs.h high

Evidence