cg_drawCrosshairNamesOpacity

EternalJK

Multiplies the target-name fade alpha by this opacity. Runtime use clamps the effective value to the inclusive range 0 through 1.

At a glance

Field Value
Default 1
Value type float
Restart No latch flag is registered.
Manually settable Yes
Cheat protected No
Network scope client-only: Local to the client/UI/renderer.
Category Crosshair & aiming
Feature family Crosshair
Module cgame
Also registered in ui
Renderer All / not renderer-specific
Derivation code-trace
Confidence high
Added 2025-12-11 in 24fb55d23 (how to compare this against your build)
In-game xdocs Yes: codemp/ui/ui_xdocs.h:605
In-game menu No

Values

No discrete value list is enforced or documented in the inspected source.

Flags

Registration-specific defaults

Default Module Renderer Compile condition
1 cgame — always
1 ui — always

Provenance

Origin: EternalJK

Dated project introductions

Authored dates come from the exact registration’s first content commit, PR dates identify when work was proposed to each project, and integration dates come from each first-parent mainline. A project merging first does not override earlier upstream authorship or submission.

Project Authored PR opened Integrated Commit Relationship
TaystJK 2025-12-11 2025-12-11 2025-12-11 24fb55d23bfe Other project appearance
jaPRO 2025-12-11 — 2025-12-11 24fb55d23bfe Other project appearance

Evidence

Generated from source commit c722804317d7 on 2026-09-28. Anything merged after that is not reflected here.