cg_drawCrosshairNames

Base Jedi Academy

Controls target-name display below the crosshair. Zero disables it, negative values display a name only while the crosshair remains on the target, and positive values are the fade duration in seconds.

At a glance

Field Value
Category Crosshair & aiming
Feature family Crosshair
Module cgame
Also registered in cgame, ui
Renderer All / not renderer-specific
Network scope client-only — Local to the client/UI/renderer.
Derivation mixed
Confidence high
In-game xdocs Yes — codemp/ui/ui_xdocs.h:586
In-game menu Yes — setup.menu:2642
Default 1
Value type float
Restart No latch flag is registered.
Cheat protected No

Values

Value Meaning Evidence
0 Do not draw target names. codemp/cgame/cg_draw.c:9482
<0 Draw only while the crosshair is currently on the target; do not fade afterward. codemp/cgame/cg_draw.c:9513
>0 Fade for this many seconds. codemp/cgame/cg_draw.c:9517

Flags

Registration-specific defaults

Default Module Renderer Compile condition
1 cgame always
1 ui always

Provenance

Origin: Base Jedi Academy

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2013-04-07 OpenJK b319c52fd4ed
Major codemp cleanup. Ported modbase. Restructured VS2010 projects.
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/cgame/cg_main.c, codemp/cgame/cg_xcvar.h medium
2013-09-05 OpenJK 9bc49a503050
UI cleanup. Unused functions
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/ui/ui_main.c medium
2013-09-28 OpenJK 5cd41b41c941
[MP] Port the xcvar stuff and clean up cvar usage in UI. Few minor tweaks in UI code for cleanup/was unused.
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/ui/ui_main.c medium
2013-09-28 OpenJK 8fdb5fb65dbe
[MP] The cvar files for previous commit …
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/ui/ui_xcvar.h medium
2013-09-30 OpenJK 2ca29aebe0e9
[MP] Fix more defaults for saber names and team names. Don’t register cg_viewsize needlessly on client startup, update cvar as soon as it’s changed
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/ui/ui_xcvar.h medium
2018-09-03 jaPRO bdcd618c6771
Import japro cgame
Changed an exact bound cvar-variable reference. codemp/cgame/cg_draw.c high
2019-03-21 EternalJK 24201fb2397f
cg_drawCrosshairNames controls fade time: -1 = disable fading altogether
Changed an exact bound cvar-variable reference. codemp/cgame/cg_draw.c medium
2025-12-11 EternalJK 24fb55d23bfe · PR #281
Add configurable crosshair name colors and opacity (#281)
Changed an exact bound cvar-variable reference. codemp/cgame/cg_draw.c, codemp/ui/ui_xdocs.h medium

Evidence