cg_autoSwitch
Base Jedi Academy
Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.
Controls cg_autoSwitch in the cgame module. Consult the cited behavior reads before relying on values not listed here.
At a glance
| Field | Value |
|---|---|
| Category | Gameplay & combat |
| Module | cgame |
| Also registered in | cgame, engine-client |
| Renderer | All / not renderer-specific |
| Network scope | client-only — Local to the client/UI/renderer. |
| Derivation | code-trace |
| Confidence | high |
| In-game xdocs | No |
| In-game menu | Yes — controls.menu:3183, ingame_controls.menu:2943 |
| Default | 1 |
| Value type | enum |
| Restart | No latch flag is registered. |
| Cheat protected | No |
Values
| Value | Meaning | Evidence |
|---|---|---|
1 |
Selects the code path tested for value 1. | codemp/cgame/cg_event.c:624 |
2 |
Selects the code path tested for value 2. | codemp/cgame/cg_event.c:641 |
3 |
Selects the code path tested for value 3. | codemp/cgame/cg_event.c:655 |
Flags
CVAR_ARCHIVE— saved to the user configuration
Registration-specific defaults
| Default | Module | Renderer | Compile condition |
|---|---|---|---|
1 |
cgame |
— |
always |
1 |
engine-client |
— |
always |
Provenance
Origin: Base Jedi Academy
- Baseline evidence:
14cea1563762 - Upstream registration evidence: code/cgame/cg_main.cpp:331
- Attribution method:
present-in-openjk-initial-source-import - Attribution confidence:
high - Notes: Identifier is present in OpenJK’s initial Raven source-import snapshot. Dated commit evidence identifies later registration changes relative to the origin snapshot.
Later changes
These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.
| Date | Change source | Commit / subject | Evidence | Confidence |
|---|---|---|---|---|
2013-04-07 |
OpenJK | a09d4827fb0dAdded /codeJK2/ for JK2. Also did a whole bunch of other crap which I shouldn’t have, in hindsight. Have fun! |
Changed registration, default, flags, module, renderer scope, handler, or gating. codeJK2/cgame/cg_main.cpp |
medium |
2013-04-07 |
OpenJK | b319c52fd4edMajor codemp cleanup. Ported modbase. Restructured VS2010 projects. |
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/cgame/cg_event.c, codemp/cgame/cg_main.c, codemp/cgame/cg_weapons.c and 1 more |
medium |
2013-08-11 |
OpenJK | 794718e3fdfbMerge pull request #344 from Razish/qvmtest |
Changed an exact bound cvar-variable reference. codemp/ui/ui_main.c |
medium |
2013-09-23 |
OpenJK | 06310990a9ebSome cleanup and fixes for UI code. Also disables automatic overstrike mode in UI fields. |
Changed an exact bound cvar-variable reference. codemp/ui/ui_main.c |
medium |
2014-01-30 |
OpenJK | d3a6d2b9b9d2[MP] Style: remove superfluous whitespace |
Changed an exact bound cvar-variable reference. codemp/cgame/cg_weapons.c |
medium |
2015-11-24 |
EternalJK | c8f6ea17a324Remove SP code |
Changed registration, default, flags, module, renderer scope, handler, or gating. code/cgame/cg_main.cpp, code/client/cl_main.cpp, codeJK2/cgame/cg_main.cpp |
medium |
Evidence
- registration: codemp/cgame/cg_xcvar.h:257 (XCVAR_DEF)
- registration: codemp/client/cl_main.cpp:3375 (Cvar_Get)
- behavior: codemp/cgame/cg_event.c:620
- behavior: codemp/cgame/cg_event.c:624
- behavior: codemp/cgame/cg_event.c:641
- behavior: codemp/cgame/cg_event.c:655
- behavior: codemp/cgame/cg_weapons.c:2144