capturelimit

Base Jedi Academy

Fixme init’d to 8 in game module

At a glance

Field Value
Category Gameplay & combat
Module game
Also registered in game, engine-server, ui
Renderer All / not renderer-specific
Network scope server-authoritative — Owned or enforced by the server.
Derivation documented
Confidence high
In-game xdocs No
In-game menu No
Default 0
Value type bool
Restart No latch flag is registered.
Cheat protected No

Values

Value Meaning Evidence
0 Disabled. codemp/game/g_main.c:2612
1 Enabled. codemp/game/g_main.c:2612

Flags

Registration-specific defaults

Default Module Renderer Compile condition
0 engine-server always
0 ui always
8 game always

Provenance

Origin: Base Jedi Academy

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2013-04-07 OpenJK b319c52fd4ed
Major codemp cleanup. Ported modbase. Restructured VS2010 projects.
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/game/g_cmds.c, codemp/game/g_main.c, codemp/game/g_xcvar.h medium
2013-05-11 OpenJK f203e799b14c
Merge branch ‘master’ of https://github.com/Razish/OpenJK into modrender-port
Changed an exact bound cvar-variable reference. codemp/game/g_main.c high
2013-08-11 OpenJK 794718e3fdfb
Merge pull request #344 from Razish/qvmtest
Changed an exact bound cvar-variable reference. codemp/cgame/cg_servercmds.c, codemp/game/g_cmds.c, codemp/ui/ui_main.c medium
2013-09-05 OpenJK 9bc49a503050
UI cleanup. Unused functions
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/ui/ui_main.c medium
2013-09-28 OpenJK 5cd41b41c941
[MP] Port the xcvar stuff and clean up cvar usage in UI. Few minor tweaks in UI code for cleanup/was unused.
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/ui/ui_main.c medium
2013-09-28 OpenJK 8fdb5fb65dbe
[MP] The cvar files for previous commit …
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/ui/ui_xcvar.h medium
2013-09-30 OpenJK 2ca29aebe0e9
[MP] Fix more defaults for saber names and team names. Don’t register cg_viewsize needlessly on client startup, update cvar as soon as it’s changed
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/ui/ui_xcvar.h medium
2013-10-24 OpenJK 872159cb6796
[MP] Rewrote callvote to be far more robust
Changed an exact bound cvar-variable reference. codemp/game/g_cmds.c medium
2014-01-30 OpenJK d3a6d2b9b9d2
[MP] Style: remove superfluous whitespace
Changed an exact bound cvar-variable reference. codemp/game/g_main.c medium
2015-04-24 EternalJK 3a5f856a0bb4
Added new callvote options in Gametype. [Timelimit, Fraglimit, Capturelimit, TeamSize]
Changed an exact bound cvar-variable reference. codemp/ui/ui_main.c medium

Evidence