capturelimit
Base Jedi Academy
Fixme init’d to 8 in game module
At a glance
| Field | Value |
|---|---|
| Category | Gameplay & combat |
| Module | game |
| Also registered in | game, engine-server, ui |
| Renderer | All / not renderer-specific |
| Network scope | server-authoritative — Owned or enforced by the server. |
| Derivation | documented |
| Confidence | high |
| In-game xdocs | No |
| In-game menu | No |
| Default | 0 |
| Value type | bool |
| Restart | No latch flag is registered. |
| Cheat protected | No |
Values
| Value | Meaning | Evidence |
|---|---|---|
0 |
Disabled. | codemp/game/g_main.c:2612 |
1 |
Enabled. | codemp/game/g_main.c:2612 |
Flags
CVAR_ARCHIVE— saved to the user configurationCVAR_NORESTART— preserved across cvar restartCVAR_SERVERINFO— published in serverinfo
Registration-specific defaults
| Default | Module | Renderer | Compile condition |
|---|---|---|---|
0 |
engine-server |
— |
always |
0 |
ui |
— |
always |
8 |
game |
— |
always |
Provenance
Origin: Base Jedi Academy
- Baseline evidence:
14cea1563762 - Upstream registration evidence: codemp/game/g_main.c:327
- Attribution method:
present-in-openjk-initial-source-import - Attribution confidence:
high - Notes: Identifier is present in OpenJK’s initial Raven source-import snapshot. Dated commit evidence identifies later registration changes relative to the origin snapshot.
Later changes
These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.
| Date | Change source | Commit / subject | Evidence | Confidence |
|---|---|---|---|---|
2013-04-07 |
OpenJK | b319c52fd4edMajor codemp cleanup. Ported modbase. Restructured VS2010 projects. |
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/game/g_cmds.c, codemp/game/g_main.c, codemp/game/g_xcvar.h |
medium |
2013-05-11 |
OpenJK | f203e799b14cMerge branch ‘master’ of https://github.com/Razish/OpenJK into modrender-port |
Changed an exact bound cvar-variable reference. codemp/game/g_main.c |
high |
2013-08-11 |
OpenJK | 794718e3fdfbMerge pull request #344 from Razish/qvmtest |
Changed an exact bound cvar-variable reference. codemp/cgame/cg_servercmds.c, codemp/game/g_cmds.c, codemp/ui/ui_main.c |
medium |
2013-09-05 |
OpenJK | 9bc49a503050UI cleanup. Unused functions |
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/ui/ui_main.c |
medium |
2013-09-28 |
OpenJK | 5cd41b41c941[MP] Port the xcvar stuff and clean up cvar usage in UI. Few minor tweaks in UI code for cleanup/was unused. |
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/ui/ui_main.c |
medium |
2013-09-28 |
OpenJK | 8fdb5fb65dbe[MP] The cvar files for previous commit … |
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/ui/ui_xcvar.h |
medium |
2013-09-30 |
OpenJK | 2ca29aebe0e9[MP] Fix more defaults for saber names and team names. Don’t register cg_viewsize needlessly on client startup, update cvar as soon as it’s changed |
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/ui/ui_xcvar.h |
medium |
2013-10-24 |
OpenJK | 872159cb6796[MP] Rewrote callvote to be far more robust |
Changed an exact bound cvar-variable reference. codemp/game/g_cmds.c |
medium |
2014-01-30 |
OpenJK | d3a6d2b9b9d2[MP] Style: remove superfluous whitespace |
Changed an exact bound cvar-variable reference. codemp/game/g_main.c |
medium |
2015-04-24 |
EternalJK | 3a5f856a0bb4Added new callvote options in Gametype. [Timelimit, Fraglimit, Capturelimit, TeamSize] |
Changed an exact bound cvar-variable reference. codemp/ui/ui_main.c |
medium |
Evidence
- registration: codemp/game/g_xcvar.h:36 (XCVAR_DEF)
- registration: codemp/server/sv_init.cpp:965 (Cvar_Get)
- registration: codemp/ui/ui_xcvar.h:36 (XCVAR_DEF)
- behavior: codemp/game/g_main.c:2612
- behavior: codemp/game/g_main.c:2614
- behavior: codemp/game/g_main.c:2623
- behavior: codemp/ui/ui_main.c:7792
- behavior: codemp/cgame/cg_info.c:289