bot_team

jaPRO

In team game types, 1 puts bots on the blue team and 2 or higher puts them on red, overriding any team given to addbot. 0 keeps the team given to addbot and balances a bot added without one. Bots are placed again at every map change or restart: on the chosen team, or rebalanced across the teams when this is 0.

At a glance

Field Value
Default 0
Value type int
Restart No latch flag is registered.
Manually settable Yes
Cheat protected No
Network scope server-authoritative: Owned or enforced by the server.
Category Bots & AI
Module game
Renderer All / not renderer-specific
Derivation code-trace
Confidence high
Added 2023-12-11 in 9b57ee1b8 (how to compare this against your build)
In-game xdocs No
In-game menu No

Values

Value Meaning Evidence
0 Keep the team given to addbot, or balance a bot added without one. Bots are rebalanced at each map change or restart. codemp/game/g_bot.c:986
1 Put bots on the blue team, overriding the team given to addbot. codemp/game/g_bot.c:980
>=2 Put bots on the red team, overriding the team given to addbot. codemp/game/g_bot.c:982

Flags

Provenance

Origin: jaPRO

Dated project introductions

Authored dates come from the exact registration’s first content commit, PR dates identify when work was proposed to each project, and integration dates come from each first-parent mainline. A project merging first does not override earlier upstream authorship or submission.

Project Authored PR opened Integrated Commit Relationship
TaystJK 2023-12-11 2023-12-11 2023-12-11 9b57ee1b8566 Shared integration commit
jaPRO 2023-12-11 — 2023-12-11 9b57ee1b8566 Ultimate origin

Evidence

Generated from source commit c722804317d7 on 2026-09-28. Anything merged after that is not reflected here.