bg_fighterAltControl

Base Jedi Academy

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Controls bg_fighterAltControl in the cgame module. Consult the cited behavior reads before relying on values not listed here.

At a glance

Field Value
Category Gameplay & combat
Module cgame
Also registered in cgame, game
Renderer All / not renderer-specific
Network scope server-authoritative — Owned or enforced by the server.
Derivation code-trace
Confidence high
In-game xdocs No
In-game menu No
Default 0
Value type bool
Restart No latch flag is registered.
Cheat protected No

Values

Value Meaning Evidence
0 Disabled. codemp/game/bg_pmove.c:11402
1 Enabled. codemp/game/bg_pmove.c:11402

Flags

Registration-specific defaults

Default Module Renderer Compile condition
0 cgame always
0 game always

Provenance

Origin: Base Jedi Academy

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2013-04-07 OpenJK b319c52fd4ed
Major codemp cleanup. Ported modbase. Restructured VS2010 projects.
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/cgame/cg_main.c, codemp/cgame/cg_xcvar.h, codemp/game/g_main.c and 1 more medium
2013-09-10 OpenJK b8ba30ff20dc
Fix mistyped serverinfo cvars. Changed bg_altFighterControl to CVAR_SYSTEMINFO. Precache weapons on map_restart if g_weaponDisable changes. Fixes #376
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/cgame/cg_xcvar.h, codemp/game/g_xcvar.h medium
2013-12-03 OpenJK b12414718708
[MP] Improve cvar code a bit further. Based mostly on zturtleman/spearmint@778bce425a2e6b6860e9d5ec4c7fc736311f9351. With some changes for legacy support still (and extra cvars that should be allowed in mods, if the mods were incorrectly setting them). And also some other misc stuff related to OpenJK specific.
Changed an exact bound cvar-variable reference. codemp/qcommon/cvar.cpp high

Evidence