weapon
Base Jedi Academy
Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.
Runs CG_Weapon_f in the cgame module.
At a glance
| Field | Value |
|---|---|
| Category | Gameplay & combat |
| Module | cgame |
| Also registered in | cgame |
| Renderer | All / not renderer-specific |
| Network scope | client-only — Local to the client/UI/renderer. |
| Derivation | code-trace |
| Confidence | high |
| In-game xdocs | No |
| In-game menu | Yes — controls.menu:1876, controls.menu:1910, controls.menu:1944 |
| Syntax | weapon [arguments] |
| Cheat protected | No |
Arguments and gating
No verified argument schema is available beyond the syntax shown above.
Provenance
Origin: Base Jedi Academy
- Baseline evidence:
14cea1563762 - Upstream registration evidence: code/cgame/cg_consolecmds.cpp:241
- Attribution method:
present-in-openjk-initial-source-import - Attribution confidence:
high - Notes: Identifier is present in OpenJK’s initial Raven source-import snapshot.
Later changes
These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.
| Date | Change source | Commit / subject | Evidence | Confidence |
|---|---|---|---|---|
2013-04-07 |
OpenJK | a09d4827fb0dAdded /codeJK2/ for JK2. Also did a whole bunch of other crap which I shouldn’t have, in hindsight. Have fun! |
Changed registration, default, flags, module, renderer scope, handler, or gating. codeJK2/cgame/cg_consolecmds.cpp |
medium |
2013-04-07 |
OpenJK | b319c52fd4edMajor codemp cleanup. Ported modbase. Restructured VS2010 projects. |
Changed the registered command handler. codemp/cgame/cg_weapons.c |
medium |
2013-08-11 |
OpenJK | 794718e3fdfbMerge pull request #344 from Razish/qvmtest |
Changed the registered command handler. codemp/cgame/cg_weapons.c |
medium |
2013-11-26 |
OpenJK | b2f3e89e2e75[MP] Improve cg_consolecmds and cg_servercmds to use bsearch. |
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/cgame/cg_consolecmds.c |
medium |
2013-11-27 |
OpenJK | f9e6edda7daf[SP] Improve cg_consolecmds and cg_servercmds to use bsearch. |
Changed registration, default, flags, module, renderer scope, handler, or gating. code/cgame/cg_consolecmds.cpp |
medium |
2015-11-24 |
EternalJK | c8f6ea17a324Remove SP code |
Changed registration, default, flags, module, renderer scope, handler, or gating. code/cgame/cg_consolecmds.cpp, codeJK2/cgame/cg_consolecmds.cpp |
medium |
2018-09-03 |
jaPRO | bdcd618c6771Import japro cgame |
Changed the registered command handler. codemp/cgame/cg_weapons.c |
high |
2018-10-10 |
EternalJK | 2af38213b793Merge branch ‘master’ of https://github.com/eternalcodes/EternalJK |
Changed the registered command handler. codemp/cgame/cg_weapons.c |
high |
2019-04-11 |
EternalJK | 915cf4380ca9Weapon slot 2 cycles to melee or stun baton if neither pistol is available, slot 3 cycles to stun baton if E-11 is not available |
Changed the registered command handler. codemp/cgame/cg_weapons.c |
medium |
2024-02-27 |
TaystJK | baa02905f40f · PR #130Merge pull request #130 from taysta/tribes-clientside |
Changed the registered command handler. codemp/cgame/cg_local.h, codemp/cgame/cg_weapons.c |
medium |
Evidence
- registration: codemp/cgame/cg_consolecmds.c:2475 (cgame command table)
- handler: codemp/cgame/cg_weapons.c:1677