forcenext

Base Jedi Academy

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Runs CG_NextForcePower_f in the cgame module.

At a glance

Field Value
Category Gameplay & combat
Module cgame
Also registered in cgame
Renderer All / not renderer-specific
Network scope client-only — Local to the client/UI/renderer.
Derivation code-trace
Confidence high
In-game xdocs No
In-game menu Yes — controls.menu:2484, ingame_controls.menu:2112
Syntax forcenext
Cheat protected No

Arguments and gating

No verified argument schema is available beyond the syntax shown above.

Provenance

Origin: Base Jedi Academy

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2013-04-07 OpenJK a09d4827fb0d
Added /codeJK2/ for JK2. Also did a whole bunch of other crap which I shouldn’t have, in hindsight. Have fun!
Changed registration, default, flags, module, renderer scope, handler, or gating. codeJK2/cgame/cg_consolecmds.cpp medium
2013-08-11 OpenJK 794718e3fdfb
Merge pull request #344 from Razish/qvmtest
Changed the registered command handler. codemp/cgame/cg_main.c medium
2013-11-26 OpenJK b2f3e89e2e75
[MP] Improve cg_consolecmds and cg_servercmds to use bsearch.
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/cgame/cg_consolecmds.c medium
2013-11-27 OpenJK f9e6edda7daf
[SP] Improve cg_consolecmds and cg_servercmds to use bsearch.
Changed registration, default, flags, module, renderer scope, handler, or gating. code/cgame/cg_consolecmds.cpp medium
2014-01-30 OpenJK 1ba18ae105e7
Fix warning for signed cvar flags
Changed the registered command handler. codemp/cgame/cg_main.c medium
2014-03-12 OpenJK cfeb246ffcce
[JK2SP] Merging in some fixes and cleanup from JASP cgame/game code.
Changed registration, default, flags, module, renderer scope, handler, or gating. codeJK2/cgame/cg_consolecmds.cpp medium
2015-11-24 EternalJK c8f6ea17a324
Remove SP code
Changed registration, default, flags, module, renderer scope, handler, or gating. code/cgame/cg_consolecmds.cpp, codeJK2/cgame/cg_consolecmds.cpp medium
2018-09-03 jaPRO bdcd618c6771
Import japro cgame
Changed the registered command handler. codemp/cgame/cg_main.c high
2019-01-21 EternalJK 90d4e33a7b87
Remap forceNext to amTeleMark and forcePrev to amTele in racemode.
Changed the registered command handler. codemp/cgame/cg_main.c medium
2019-03-21 EternalJK 343ee985acb1
Allow forceNext/forcePrev to set telemarks in spec.
Changed the registered command handler. codemp/cgame/cg_main.c medium
2019-05-05 EternalJK 67ac04f76a68
Refactor/cleanup cgame side server mod detection.
Changed the registered command handler. codemp/cgame/cg_main.c medium
2020-06-15 EternalJK c635b474e0de
cgame updates for coop defrag
Changed the registered command handler. codemp/cgame/cg_main.c medium
2023-12-14 jaPRO 0bf81a8695ce
Since jaPRO added MV_OCPM and MV_TRIBES after MV_COOP_JKA, we have to shuffle some things around. MV_COOP was originally designed to support multiple additional physics than just jka, but this never panned out. Need to revert this change if that design ever makes a comeback.
Changed the registered command handler. codemp/cgame/cg_main.c high

Evidence