New in this fork:
Vulkan Renderer
- Enable with
cl_renderer rd-vulkan; vid_restart
r_fbo 1; r_bloom 1
to enable bloom, adjust withr_bloom_intensity
andr_bloom_threshold
- See more info here
- From JKSunny
Miscellaneous Updates
cg_scoreboardTime 1
Display the local time on the scoreboardcg_ambientSounds 0
Enable/disable ambient map soundscg_weaponCycleAmmo
Show ammo for weapons on the selection cyclestyleplayer 16
New FFA invulnerability shellcosmetics 8
Added covid mask cosmetic & updated pumpkin mask cosmetic (from MB2)cg_forceCosmetics
cosmetics can now be forced onto all player models on non-japro serverscg_hudFiles 4
new Quake Champions style hudcg_drawTimer 7
new csgo style match timercg_drawScores 3
new way to display team scores for tffa scores and duel scores for duel gametypecg_drawTimerCountdown
makes the timer count down instead if the server has a timelimit setcg_drawTimerCountdown 1
new csgo style match timercg_drawTeamOverlay 3
new style team overlay, set to 4 to ignore local client- Fixed various Linux compiling problems and related crashes
- Fixed null skin name crash
- Water wake shader fix from Circa
- Textureless MP Swoop fix from MagSul
- Jawa sound fixes from eezstreet
- Broken effects fixes
- Weapon charge sounds now accurately reflect their charge times
- Reduced NPCs choppy/laggy movement
- Chat/console now support [shift+]ctrl+backspace/del/left/right shortcuts
Movement Keys Updates
cg_movementKeys 2
Added second movement keys style that sits over the crosshair, can be scaled withcg_movementKeysSize
cg_movementKeys 3
is the same, but can be moved withcg_movementKeysX
andcg_movementKeysY
:- Movement key overlay now includes attack/altattack inputs
Keybind & Command Updates
You can now bind key combinations using an Alt / Ctrl / Shift modifier key. For example,
bind ctrl+x kill
will make Ctrl + X performkill
.You can now bind the right-side Alt / Ctrl / Shift keys separately from the left-side keys. For example,
bind rctrl kill
will make the right-side Ctrl key performkill
. Don’t worry, your existing configuration is still 100% compatible — if no binding is specifically set for the right-side key, then the generic binding is used. The left-side key always uses the generic binding.Nested quotation marks are now supported in commands and binds, allowing for easier and more robust configuration. This allows entering commands like bind a “bind b “set c “d ; e” ; say “hello there”””
String Substitution (strSub
)
Executes a command, substituting in the contents of cvar(s). Surround cvar names with
$
dollar signs.Example:
strsub say "Hello, I am $name$"
If Cvar (ifCvar
)
Executes a certain command based on the current setting of a cvar.
Usage:
ifCvar [cvar name] <setting> <number of arguments to execute> <arguments to execute> <some other setting> <some other number of arguments> <some other arguments> ...
Settings can optionally begin with special modifiers prepended with
$
dollar sign:
Modifier | Description |
---|---|
$= | Convert the setting to a number and compare whether it is equal to another number. |
$!= | Convert the setting to a number and compare whether it is unequal to another number. |
$> | Convert the setting to a number and compare whether it is greater than another number. |
$< | Convert the setting to a number and compare whether it is less than another number. |
$>= | Convert the setting to a number and compare whether it is greater than or equal to another number. |
$<= | Convert the setting to a number and compare whether it is less than or equal to another number. |
$contains | Compare whether the setting contains some text anywhere in it. |
$beginswith | Compare whether the setting begins with some text. |
$endswith | Compare whether the setting ends with some text. |
else | This keyword will cause the comparison to always be true. |
(No modifier used) | Compare whether the setting matches some text. |
Settings can also reference the value of another cvar by prepending that cvar’s name with $.
Simple example:
ifCvar cg_myCvar 0 2 say_team hi 1 2 say_team bye
→ if cg_myCvar is0
, thensay_team hi
is executed. If it’s1
, thensay_team bye
is executed.Complex example:
ifCvar cg_mycvar $>=$cg_someOtherCvar 1 quit $containsbeer 3 set model desann $else 4 bind x say_team "hello there"
→ ifcg_myCvar
is greater than or equal to the value ofcg_someOtherCvar
, then quit is executed. If it contains the wordbeer
anywhere, thenset model desann
is executed. For anything else,bind x say_team "hello there"
is executed.
Delay (delay
)
Waits a specified time (in milliseconds) before executing whatever follows. Unlike the base JKA wait
command, other commands may freely execute in the meantime.
Example:say darth;delay 1000;say vader
Delay Cancel (delaycancel
)
Cancels any pending delay
(s) that contain the argument. Use ""
to match anything.
Example: delaycancel vader
Wait Freely (waitf
)
Waits a specified time (in number of frames) before executing whatever follows. Unlike the base JKA wait
command, other commands may freely execute in the meantime.
Example:say darth;waitf 333;say vader
Wait Freely Cancel (waitfcancel
)
Cancels any pending waitf
(s) that contain the argument. Use ""
to match anything.
Example: waitfcancel vader
Music Controls:
Next Track (mnext
)
Previous Track (mprev
)
Pause/Play Music (mpause
)
Stop Music (mstop
)
These commands simulate hardware media buttons. Useful for controlling your music while in-game.
Note that some music players do not support media buttons by default; for example, VLC Media Player requires media button support to be manually enabled in settings. These currently only work on the Win32 build.
Shader Overrides
- If there are two shaders sharing the same name, the one that was found in a file later on JKA file list (phone book order) takes precedence. For example if there is a shader called gfx/2d/charsgrid_med in both shaders/original.shader and shaders/fonts.shader only the shader found in shaders/original.shader will be used then.
- Before this change, combining multiple mods that target shaders from the same .shader file was impossible without merging the shaders of all the mods into one shader that is a complete copy of the base shader it originally existed in. This made it a hassle to use multiple mods that were designed to apply new shaders to base assets.
Pitch Helper
- Pitch helper is a new tool to help you maintain your pitch aim at a desired level based on colored text as a visual queue
cg_pitchHelper 1
Pitch angle can now be drawn independently fromcg_showpos
- Center point has green text and goes as a gradient to orange until it leaves
cg_pitchHelperRange
where the orange becomes red. - The whole range can be offset up or down with
cg_pitchHelperOffset
- The drawn number can be moved with
cg_pitchHelperX
andcg_pitchHelperX
Strafe Helper Updates
- More strafe bars, draws 2 lines for all keys A, WA, W, WD, D, SD, S, SA, enable with new
strafehelper
options - Updated Style (
strafehelper 1
) can be made smaller with new optionstrafehelper 18
- CGAZ Style (
strafehelper 2
) is now affected bycg_strafeHelperCutoff
Speedometer Updates
- Running count of previous groundspeeds with
speedometer 10
and cvarcg_speedometerJumps N
where N is the number of jumps - Speedometer jumps configuration cvars
cg_speedometerJumpsX
,cg_speedometerJumpsY
- Use
%J%
in a chat bind to say your last N jumps eg.bind 6 "say Jumps: %J%"
- Speedometer colors can now be disabled with
speedometer 11
speedometer 13
displays speeds as red/green based on difference from previous jumpcg_jumpGoal
You can now set a first jump speed goal speed, if first jump speed is above your goal speed, the groundspeed text will be green. Requiresspeedometer 1
enabled- Updated speed graph, revert to old style with
speedometer 14
Trigger/Clip/Slick Rendering
r_renderClipBrushes 1
enable rendering of clip brushesr_renderClipBrushesShader
shader to render over clip brushesr_renderTriggerBrushes 1
enable rendering of trigger brushesr_renderTriggerBrushesShader
shader to render over trigger brushesr_renderSlickSurfaces 1
enable rendering of slick surfacesr_renderSlickSurfacesShader
shader to render over slick surfaces
Race Timer Updates
- Race timer start speed can now be moved seperate from the rest of the race timer with cvars
cg_raceStart 1
,cg_raceStartX
andcg_raceStartY
- You can now set a start speed goal, if your start speed is above your goal speed, the text will be green
cg_startGoal
Disruptor Updates
- New trail effects enabled with
cg_disruptorNew 1
cg_disruptorTeamColour 1
Changes disruptor effects colors according to teamcg_disruptorCoreColor
Changes disruptor line color (accepts hexcode eg. xffffff)cg_disruptorSpiral 1
Enable Quake disruptor spiral effectcg_disruptorSpiralColor
Changes disruptor spiral color (accepts hexcode eg. xffffff)cg_disruptorMainTime
Amount of time to display disruptor primary firecg_disruptorAltTime
Amount of time to display disruptor alt fire
cg_crosshairScope 1
enables minimalist scope: crosshair, charge and ammo